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#retrogaming

345 messages195 participants41 messages aujourd’hui

I needed to let my brain off the hook for just one day, so yesterday I did nothing of importance! One of the non important things I did was finally reorganise the SD card for my DS Lite, with a classic DS theme for Twilight Menu, and getting the required games all loaded up!

Was reading Richard Garriott talking about writing code and porting it to different systems and how porting to the PC was harder than other systems, because most computers in the early 80s used the same cpu, the MOS Technology 6501 and 6502.

It is not too far fetched to imagine a world where Intel did not become the dominate cpu.

#crpg#gamehistory#cpu

#retrogaming game of the day : Titan (1991) by ISCO on #PCEngine game uvlist.net/game-10903-Titan

This is just the PCEngine version of the multidirectional Titus Breakout-like (on 8-16bits computers). And it's going to be your nightmare!... get your vomit bag ready!

Universal Videogame ListTitan (1991) by ISCO PC Engine gameTitan is a single player puzzle, action/reflex video game for PC Engine, created by ISCO and published in 1991 by Naxat.
Suite du fil

It doesn't look like Camerica got to stick around for very long. All of their hardware is almost entirely wireless gear for NES plus what looks like a wired microswitch joystick for the SEGA Master System. Nothing for the SNES or anything beyond that.

They did make the "Freedom Connection", which was a wireless re-transmitter for NES controllers - interesting idea, but I guess anyone who wanted a wireless pad or stick just bought one and got the extra controller out of it. #retrogaming

In Richard Garriott's DND1 written in BASIC in 1977, I thought this bit of code was interesting.

It would be Death Saves for HP in more modern discourse.

If the characters's HP are 0, the character survives if their CONSTITUTION is 9 or above.

If the characters' HP are below 0, the character survives if their CONSTITUTION is 9 or above, but they lose 2 points of CONSTITUTION and gain 1 hit point.

This was only 3 or 4 years after D&D had been introduced to the world.

#dnd#crpg#rpg

Question for #retrogaming enthusiasts. How much does input latency matter to you, and why?

Don't get me wrong here - I fully appreciate the work that has gone into (for example) DaemonBite adapters that have been measured down to or below 1ms in latency, but... does that actually matter?

You need to hit 240Hz before your inputs have to happen faster than 5ms to change on every frame, and... what retro game does that?

Small number good, sure, but why?

Boosts and all comments welcome. #AskFedi